Guess all Polydle words in as few guesses as possible. Each guess must be a valid 5-letter word. Hit Enter to submit your guess. After each guess, the colors will indicate how close you were to each word. Scroll left and right to see all the words. You'll
get a set of colors for each word you haven't solved.
New Polydles for each number and mode come out each day!
Colors
Green squares indicate the letter is in the word and in the right spot.
Yellow squares indicate the letter is in the word but in the wrong spot.
White squares indicate the letter is not in the word in any spot.
E
R
O
D
E
The D is in the word and in the right spot.
S
A
I
N
T
The S is in the word but in the wrong spot.
X
Y
L
E
M
The X, Y, L, E, M are all not in the word in any spot.
Multiple Words
In Polydle, you guess multiple words at once using the same guess for all of them. You'll get colors independently for each one. Once you solve a word, you'll stop guessing for that word. You win once you solve all the words.
Consider this 2-dle example:
A
L
I
E
N
A
L
I
E
N
The first word has the E in the right spot and the L in the wrong spot. The second word has A, E, N all in the wrong spots. Keep guessing until you solve all the words!
Keyboard Indicators
The keyboard will tell you information about that letter with respect to each word based on your guesses so far. The indicators start at 9-o-clock (except for 2-dle) and continue around clockwise for each word.
Green and Yellow are the same as above, but here, letters that don't appear in the word are marked as Gray.
Here are some example keys during a 3-dle game:
Q
W
E
R
So far, we've guessed W, E, R but not Q. W wasn't in any of the words. E was only in word 2 and we got the position correct. R was only in word 3 and we didn't get the position correct.
Modes
Classic
In classic mode, you aim to minimize your total number of guesses across all words. While the game won't enforce a limit on number of guesses, a good score to aim for is n+5 (where n is the number of words).
Speed
In speed mode, it doesn't matter how many guesses you make. All that matters is the time it takes. Your goal is to get all words as fast as possible, regardless of how many guesses it takes.
Perfect
Perfect mode is a little more complicated. The idea is you are attempting to play 100% perfectly. To make this possible, the game will start with the first word already inputted-- you simply have to hit Enter to begin the game. From then on, it will then
guarantee that there is always (at least) 1 column available where the clues so far make the word for that column unique*. Your goal for each guess is to find a column where this is true and then identify the unique word. Getting this
word correct will then give you additional clues in other columns until eventually every column can be uniquely determined.
After 3 incorrect guesses, you lose the game. If you make an incorrect guess, the line will turn Red and you will not receive any new clues:
D
O
N
U
T
D
O
N
U
T
Thus, the only additional information this gives you is that the word you guessed is not the solution to any of the remaining columns. There are two ways you can make an incorrect guess. One way is that you simply guess a word that does not fit the clues
of any column. The other way (and the one that's harder to avoid) is that you picked the wrong column-- that is, you picked a column where there was more than one possible solution to the clues so far. In such a case, this just means there's
a different column where the solution is indeed unique and you should perhaps try that one instead.
If you do end up losing, the game will play out the rest of the game in one of the correct orders-- that is, it will show you the remaining words in an order such that each guess was uniquely determined by the clues prior. There may be other possible
orders, but the game will just pick one of them to show.
*The uniqueness determination isn't quite exhaustive. In order to keep the possible sets of words from being too restrictive, a slightly smaller dictionary consisting of "non-obscure" words is used to determine uniqueness. That is, each solution is
only guaranteed to be a unique non-obscure word given the clues so far. Because of this, there sometimes may be other obscure words that satisfy all the clues, but that are not the correct solution to that column.
To account for this, the game will indicate to you that a word is considered obscure by turning the text color Gray before you submit. And if you do happen to submit an obscure word, you do not get penalized for it (nor
do you get additional clues though), and the line will just turn
Gray: